Power Armor
Primary Weapon:
1x Pulse Laser (MA1) 1x "Small" Laser (MA2)
Secondary Weapon:
2x Crossbow Missile (SRM's)(MA1) 2x Alternating Crossbow Missile (MA2)
Climbing Claw
Max Speed:
10 Mph/ 16 Km/h
Mech Variant:


The Elemental is a mobile armor with jump jets. Its armament are two crossbow missiles (SRMs) and either a laser, machine gun, or flamethrower. It was seen in the Mechwarrior series and in the Mechassault series. Even though it acts like a light mech, most militias don't use them. Despite this, it's able to take on a squad of tanks, and its small signature makes it hard for enemies to pick up. In the Mechassault campaign, (Size Matters) the Mechwarrior used an elemental to steal an assault Mech from the Word of Blake using it to destroy a palace where WOB dignitaries were having a celebration during a Wolf's Dragoon invasion. The Elementals eventually evolve into the Battle Armor. The Battle Armor is basically an upgraded version of the Elementals. Like the Battle Armor, the Elementals can use a claw to grab onto the sides of walls and buildings. Unlike the Battle Armor, they can't Neurohack an enemy mech but they can grab onto a friendly mech and hitch a ride.


The Elemental Power Armor suit is seen in a few variants. The first encounter in MechAssault shows the Elemental have a single Laser, later, when the MechWarrior uses the Elemental it is equipped with a Pulse Laser. In MechAssault 2, the Elemental, when used, comes equipped with a Laser. Depending on the version in use, tactics should stay the same. Use the small profile of the Elemental to evade enemies then hit them with the Laser/Pulse Laser. The dual Crossbow Missiles should be used only when fighting tanks, infantry, or air craft as they missiles will draw attention when fighting Mechs.


The Elemental does not possess much in the way of armor. Being hit by a level 1 PPC will destroy the suit in three hits. The Elemental does possess jumpjets however, making it hard to hit. In MechAssault 2, the Elemental seen in only a few games can climb man-made structures. Perfect for ambushing Mechs by jumping off buildings, then running away.


  • In the mission "Size Matters" in MechAssault, the MechWarrior takes a suit of power armor, unspecified in the cut scene and briefing. It is revealed that the power armor is the Elemental during the Mech status screen.
  • In MechAssault, a player using the Elemental can turn the suit torso 360 degrees, even though a pilot should be on the inside of the suit, this was fixed in MechAssault 2: Lone Wolf.