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==Defenses==
 
==Defenses==
In both of the MechAssault games, the Hackman lacks Jump-Jets, and with it any vertical capability, but has Null-Signature, rendering it invisible. However, this is the only scout 'Mech that has Null-Signature that doesn't have Jump-Jets. This may be an advantage however, because even if you're using Null-Signature, the Jump-Jets give you away. The Hackman is faster then both of them, and because of it's speed it can easily out run any other Mech (besides the [[Owens]], its variant model) and also is probably the best Flag Runner available.
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In both of the MechAssault games, the Hackman lacks Jump-Jets, and with it any vertical capability, but has Null-Signature, rendering it invisible. However, this is the only scout 'Mech that has Null-Signature that doesn't have Jump-Jets. This may be an advantage however, because even if you're using Null-Signature, the Jump-Jets give you away. Because of it's speed it can easily out run any other Mech (besides the [[Owens]], its variant model) and also is probably the best Flag Runner available.
   
 
==MechAssault==
 
==MechAssault==

Revision as of 17:08, 22 December 2017

Hackman

Hackman

Name:
Hackman
Class:
Scout/Light
Primary Weapon:
1x Gauss Rifle
Secondary Weapon:
2x Crossbow Missiles (SRM's)
JumpJets:
None
Ability:
Null-Signature
Max Speed:
45 M/h / 72 Km/h
Mech Variant:
Owens

"The Hackman is swift and stealthy. A variant of the Owens, it features null signature technology for avoiding enemy radar. Its speed is invaluable behind enemy lines." -MechAssault 2 manual

Description

Sneaky, Stealthy, and Fast. Are three words that describe the speed and firepower worked into the frame of the Hackman Light 'Mech. The Hackman comes armed with a double set of Crossbow Missiles, and a single Gauss Rifle. This is another one of the scout 'Mechs that does not bear a third weapons platform.

Weapons

The Hackman light 'Mech comes armed with a long range Gauss rifle and fires 2 Crossbow Missiles at a time. However, the Hackman lacks a third weapon, and with it, potential mid-range capabilities. The Gauss Rifle equipped to the Mech has the potential to knock another Mech completely off of it's feet, and the Hackman is fast enough to also avoid most incoming types of fire. The Crossbow Missiles should only be used if you are engaging enemies at point-blank distances and shouldn't be relied on to cause large amounts of damage.

Defenses

In both of the MechAssault games, the Hackman lacks Jump-Jets, and with it any vertical capability, but has Null-Signature, rendering it invisible. However, this is the only scout 'Mech that has Null-Signature that doesn't have Jump-Jets. This may be an advantage however, because even if you're using Null-Signature, the Jump-Jets give you away. Because of it's speed it can easily out run any other Mech (besides the Owens, its variant model) and also is probably the best Flag Runner available.

MechAssault

  • Mech Defense: 4
  • Mech Speed: 9
  • Weapons: Gauss Rifle x1, Crossbow SRM x2
  • Defensive/Special Weapon: Null Sig

MechAssault 2

  • Mech Defense (On a scale from 1-10): 4
  • Mech Speed: 34 mph
  • Tonnage: 35
  • Weapons: Gauss Rifle x1, Crossbow SRM x2
  • Defensive/Special Weapon: Null Sig

Trivia

  • This Mech is only seen in the Campaign of MechAssault, in Mission: Worst Day Since... along with its variant, Owens.
  • The Hackman is used in the Campaign of MechAssault 2: Lone Wolf however, and is pilotable in the Campaign.
  • The Hackman is the only Light 'Mech to have the Gauss Cannon.