Madcat
| |
Name:
|
Madcat
|
Class:
|
Heavy
|
Primary Weapon:
|
2x PPC
|
Secondary Weapon:
|
4x Javelin Missiles (LRM's)
|
Tertiary Weapon:
|
2x Machine Guns
|
JumpJets:
|
None
|
Ability:
|
Target Jamming
|
Max Speed:
|
20 Mph/ 32 Kp/h
|
"With the Madcat, we may have the upper hand" - Major Natalia
Discription
The Madcat is one of the first Mechs to appear in the Inner Sphere. It is one of the most expensive Mechs to build. Through time, eventually it was stopped being manufactured. Its weapons platform is very powerful and devestating. The Madcat can travel at speeds of up to 20 Mph (32 Km/h) and weighs in at 100 tonnes. With Twin PPC cannons and the two large missile launchers on it's shoulders, firing 4 missiles a time total. As well the Madcat comes with dual Machine Guns allowing for damage to continue if the Mech is over heating.
Weapons
The Madcat's dual PPC's are it's primary weapon, and should be treated as such over it's quad Javelin Missiles. The PPC's should be used at Medium to Long Ranges, as they need time to make a turn with their tracking abilty. At closer ranges, they may just miss. It's missile launchers, one attached to each shoulder, should only be specifically used at long ranges, as the Javelin missiles accelerate well in flight. This leaves the weaker, dual Machine Guns for close range targets.
Defenses
The Madcat is not very fast, but instead should rely on it's dual PPC's and quad Javelin Missiles and engage enemies at longer ranges where it will be more effective. Both the PPC's and quad Javelin Missiles will create large amounts of heat extremely quickly after repeated shots. Standing in water will increase the rate of cool-down, allowing more shots to be fired.